My favorite part of writing this blog is when I get to showcase the work of artists that I admire. Today I’m happy to share with you the wonderful landscape, interior, and still life work of Karin Eszterhas. Karin lives in Copenhagen, Denmark, and makes her living as a sound engineer. She was first bitten by the CG bug back in 1999, when she was given Bryce as a present. She’s been hooked ever since. Since 2002, Karin has worked with 3DS Max for modelling, and VRay for rendering.
Mention the words “computer generated art,” and most people no doubt think of Imperial Star Destroyers or Iron Man. But the same toolset that can bring Gollum to life is equally well-suited to creating landscapes. In fact, the “matte paintings”, or painted backdrops, used in Hollywood films are usually digitally painted, using 2D and 3D tools. As Karin Eszterhas’ work shows, CG doesn’t have to look “computer generated” at all. To me, her work looks like classical paintings, lovingly crafted by hand.
In 3D work, the image begins as a framework, known as a “wireframe,” for obvious reasons. This first image shows just the grey model Karin created for her image of an old cloister. This is a 3DS Max image.
Next, Karin assigns textures to her model. These are often JPG images taken of actual textures with a digital camera.
To complete the image, Karin adds some plant and tree models, and a 2D image of a cat.
The following is a sample gallery of my favorites by Karin Eszterhas.